The Amazing World of Gumball Series 2 Episodes Episode guide
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Back up to: The Amazing World of Gumball
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The Finale
40/40 The Wattersons are surprised to find out that their actions have consequences
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The World
39/40 The real lives of Elmore's inanimate objects are revealed
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The Plan
38/40 Gumball, Darwin and Anais discover a mysterious letter about their mum
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The Internet
37/40 Gumball accidentally uploads a video of himself and then demands it is taken down
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The Sweaters
36/40 A new girl, Sarah, causes trouble for Gumball and Darwin
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The Tape
35/40 Gumball and Darwin fail to make some homemade instant movie classics.
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The Castle
34/40 While Mum is away and Dad's lack of rules soon attracts unwelcome houseguests.
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The Boombox
33/40 Gumball and Darwin try to understand Juke's urgent beatbox message.
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The Voice
32/40 Gumball and Darwin get an anonymous message but need to find out who left it
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The Promise
31/40 Darwin promise to play video games with Gumball conflicts with a promise to Banana Joe
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The Game
30/40 The Wattersons embark on their first family game of Dodge or Dare.
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The Limit
29/40 While on a family grocery shopping trip, the kids and Dad push Mum to the limit.
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The Lesson
28/40 When Gumball and Darwin get detention, they learn that it feels more like prison.
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The Tag
27/40 Gumball and Darwin get caught in the middle of a feud between Dad and Mr. Robinson.
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The Sidekick
26/40 Darwin begins to suspect that he is trapped playing second fiddle to Gumball.
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The Dream
25/40 When Gumball blames Darwin for kissing Penny, even though it was in his dream
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The Photo
24/40 On school picture day, Gumball has until 3 p.m. to take one good photo
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The Hero
23/40 Richard is hurt when he overhears Gumball and Darwin mocking him
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The Storm
22/40 With love in the air Gumball is caught in the centre of an emotional hurricane, literally!
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The Pony
21/40 Gumball and Darwin race home to spend time with Anais, but obstacles gets in the way.
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The Virus
20/40 Teri teaches Gumball and Darwin that germs really can affect them.
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The Authority
19/40 Granny Jojo's overprotective behavior puts the Wattersons in danger . . . from themselves.
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The Flakers
18/40 After Darwin abandons Gumball when faced with a beating by Tina, Gumball plots revenge.
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The Bumpkin
17/40 Gumball asks Idaho to teach the Wattersons how to live like a potato.
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The Bet
16/40 Gumball tries to treat Bobert like a regular kid by making a bet with him.
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The Watch
15/40 Gumball and Darwin learn that getting a family heirloom back is harder than they think.
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Christmas
14/40 Santa Claus is run over by the Wattersons, so it's up to them to save Christmas.
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The Skull
13/40 Gumball and Darwin new friend Clayton, is a compulsive liar who can change shape.
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The Apology
12/40 Ms. Simian tries to frame Gumball and Darwin after a misunderstanding
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The Words
11/40 Darwin is too polite to speak his mind, so Gumball teaches him to be direct